Camera Techniques
|
Duration
| Analysis |
Establishing shot of the ‘springwood diner’
It slowly tracks towards the diner, allowing the audience to understand that the next shot is going to be in the diner and places them in the location. |
3 seconds
|
It is raining and the time of day is night-time, which
straight away connotes horror, because a storm is normally a very
conventional weather, found in horror. The lights on the sign of the dinner
are also flashing off and on which creates a sense of foreboding.
|
CU still shot of the clock, telling us it’s 4.30
|
2 seconds
|
The shadows on the wall allow us to feel as if it’s very
late in the night
The lighting also changes colour, creating an ominous
effect on the audience
|
Tracking onto the man sitting in the both
|
11 seconds
|
Dialogue- “can I have another” and the lady quite clearly
ignores him, implies she is being drawn to something because she doesn’t stop
walking.
|
Still shot, showing the waitress walking away from the
camera
|
3 seconds
|
More dialogue of the man asking for a drink- “hey can I
have some more coffee please” but yet again she ignores him.
|
Long shot of the diner, showing the bar table to the right
|
3 seconds
|
The lighting is very dark creating a sense of fear
|
CU of the top frame of the door and a bell ringing
|
1 second
|
The rain can be seen dripping down he window, reminding
the audience of the storm
|
MS of the man sitting in the booth, showing him turning
round to get the waitress’s attention
|
5 seconds
|
More dialogue- “excuse me”, he is still trying to get her
attention, yet again emphasising that something isn’t right and creating a
sense of foreboding.
|
Still shot for 5 seconds showing the long shot of the
diner again, then it pans left following the man trying to find the waitress
|
10 seconds
|
The panning allows the audience to see the emptiness and
isolation of the diner, the man seems to be all alone apart from this spooky
lady
|
Panning left showing an empty kitchen
|
2 seconds
|
Sound- the sound of flames can be heard
|
MCU following the man shouting to see if anyone else is in
the diner and trying to find the waitress
|
11 seconds
|
Delivery of dialogue is significant because he still shown
shouting to see if there is anyone in the diner, he clearly feels very alone.
The MCU shows his facial expression as worried and confused.
|
Panning past a kitchen full of stuff but with no one in
it.
|
8 seconds
|
Set design not only establishes the characters
predicament, that he is alone for the time being but also shows that people
were once there which creates even more of a sense of isolation.
|
MCU, tracking backwards showing the man walking
|
4 seconds
|
Non-verbal language conveys the confusion that the man is
feeling by his facial expression, but he seems determined to find out what’s
going on.
|
Still shot of the door with a blurred window, the man is
showed coming towards the door and opening it, you can see him through the
window. Showing continuity because we know he is going to walk through the
door.
|
6 seconds
|
The lighting places us with the man, because the window he
is seen through is very light and everything else is dark.
The shot is framed so the audience can see the man through
the window
|
Still continuity shot of him coming through the door
|
6 seconds
|
You can here the flames even stronger now
|
Tracking forward showing the waitress again, ignoring the
fire on the right hand side
|
3 seconds
|
Sound continuity shot showing the flames
The lighting allows everything to be very dark and the
fire to glow very brightly, drawing the audiences eyes towards the fire
|
MCU of the man shouting ‘hello’ again
|
1 second
|
The MCU shows his emotions, and we can see by his wide
eyes that he is very confused about the fire and can’t understand why the
waitress is ignoring him
|
POV shot from the man, of him walking, tracking towards
the fire
|
1 second
|
Again, showing the fire glowing causing the audience to
focus on it
|
MCU of the man
|
1 second
|
Showing his fear again
|
POV shot, showing how bad the fire is
|
3 seconds
|
The noise of the flames has been turned up over the music
Blurred effect, shows the heat of the fire
|
MCU reaction shot from the man to the fire
|
1 second
|
He is quite clearly getting anxious, his walk has slowed
down and his mouth has opened in shock
|
POV shot from the man looking at the fire, panning from
right to left showing the mess using a selective focus so that part of the
action is in focus
|
2 seconds
|
The music connotes the fear, because it get’s really loud.
Blurred effect, shows the heat of the fire and a quick
camera action implies he is panicked
|
Panning past his face, showing him scanning the mess
|
2 seconds
|
Again, showing his emotion and confusion
|
Panning past a skull of an animal covered in blood
|
2 seconds
|
His dialogue- “what the fuck” implies he doesn’t know
what’s going on.
The blood on the animal is very conventional of horror,
something is killing this to create such a mess and because there is still
blood on the skull it means it must of quite recently been killed so maybe
the danger is still around.
Blurred effect, shows the heat of the fire
|
MCU reaction shot from the man to the skull
|
2 seconds
|
His non-verbal language conveys him as feeling quite sick
after looking at that skull
|
Shot focusing on the claws of the protagonist
|
7 seconds
|
Costume is key in providing a visual signifier to the
audience, for example the claws on the protagonist are very conventional of
horror because they can be used as weapons, and a murder device.
|
Tracking past the stuff hanging in the kitchen, following
the man
|
3 seconds
|
Low key lighting of the stuff in front brings our
attention to the man, and allows the audience to focus on him
|
Shot focusing on the mental claws of the protagonist
rubbing his claws together
|
3 seconds
|
Again, costume is used to show that the protagonist is
evil because he is creeping up on the man with his sharp claws.
|
Reaction shot to the noise of the metal claws rubbing
together, very quickly the man turns around
|
1 second
|
The music gets louder implying he has noticed the sound
and is scared
|
Long shot showing the man checking if anyone is there
|
1 second
|
The protagonist disappears and you can hear a clunking of
pans, as if he has quickly escaped the mans view.
|
Reaction shot from the man to hearing a door opening
|
3 seconds
|
His mouth is open and his eyes are wide connotes fear, he
knows he is in danger
|
A still shot that shows a door swinging closed, and then
pans left towards the man with the claws who slashes them at the other man
|
5 second
|
Make-up is used to show the slashes on his arm, the blood
portrays the horror and death
|
CU of the man suddenly waking up from his nightmare
|
1 second
|
The lady can be heard trying to wake him up by repeating
his name, highlighting the fact that he has just woken up.
|
MCU of the waitress talking to the man
|
5 seconds
|
She is conventionally pretty
|
Shot of the man sitting at the table
|
3 seconds
| |
MCU of the waitress reacting to what the man has said
|
1 second
| |
Shot of the plate with a bit of meat in a pool of blood
|
1 second
|
The blood is conventional of horror
|
MCU of the waitresses face
|
1 second
| |
Reaction shot from the man of the waitress taking away his
plate
|
1 second
| |
Monday, 16 December 2013
LP: The Nightmare On Elms Street
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You have highlighted a lot of the conventions of horror films that have been used in this clip. that will be very helpful when we plan our opening
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